Version Notice
(fallback-model-updated preview) This documentation is ahead of the last release by 37 commits. You may see documentation for features not yet supported in the latest release v1.12.0 (2025-11-06).
Graphs
Don't use a nail gun unless you need a nail gun
If PydanticAI agents are a hammer, and multi-agent workflows are a sledgehammer, then graphs are a nail gun:
- sure, nail guns look cooler than hammers
- but nail guns take a lot more setup than hammers
- and nail guns don't make you a better builder, they make you a builder with a nail gun
- Lastly, (and at the risk of torturing this metaphor), if you're a fan of medieval tools like mallets and untyped Python, you probably won't like nail guns or our approach to graphs. (But then again, if you're not a fan of type hints in Python, you've probably already bounced off PydanticAI to use one of the toy agent frameworks — good luck, and feel free to borrow my sledgehammer when you realize you need it)
In short, graphs are a powerful tool, but they're not the right tool for every job. Please consider other multi-agent approaches before proceeding.
If you're not confident a graph-based approach is a good idea, it might be unnecessary.
Graphs and finite state machines (FSMs) are a powerful abstraction to model, execute, control and visualize complex workflows.
Alongside PydanticAI, we've developed pydantic-graph — an async graph and state machine library for Python where nodes and edges are defined using type hints.
While this library is developed as part of PydanticAI; it has no dependency on pydantic-ai and can be considered as a pure graph-based state machine library. You may find it useful whether or not you're using PydanticAI or even building with GenAI.
pydantic-graph is designed for advanced users and makes heavy use of Python generics and type hints. It is not designed to be as beginner-friendly as PydanticAI.
Very Early beta
Graph support was introduced in v0.0.19 and is in a very early beta. The API is subject to change. The documentation is incomplete. The implementation is incomplete.
Installation
pydantic-graph is a required dependency of pydantic-ai, and an optional dependency of pydantic-ai-slim, see installation instructions for more information. You can also install it directly:
pip install pydantic-graph
uv add pydantic-graph
Graph Types
pydantic-graph is made up of a few key components:
GraphRunContext
GraphRunContext — The context for the graph run, similar to PydanticAI's RunContext. This holds the state of the graph and dependencies and is passed to nodes when they're run.
GraphRunContext is generic in the state type of the graph it's used in, StateT.
End
End — return value to indicate the graph run should end.
End is generic in the graph return type of the graph it's used in, RunEndT.
Nodes
Subclasses of BaseNode define nodes for execution in the graph.
Nodes, which are generally dataclasses, generally consist of:
- fields containing any parameters required/optional when calling the node
- the business logic to execute the node, in the
runmethod - return annotations of the
runmethod, which are read bypydantic-graphto determine the outgoing edges of the node
Nodes are generic in:
- state, which must have the same type as the state of graphs they're included in,
StateThas a default ofNone, so if you're not using state you can omit this generic parameter, see stateful graphs for more information - deps, which must have the same type as the deps of the graph they're included in,
DepsThas a default ofNone, so if you're not using deps you can omit this generic parameter, see dependency injection for more information - graph return type — this only applies if the node returns
End.RunEndThas a default of Never so this generic parameter can be omitted if the node doesn't returnEnd, but must be included if it does.
Here's an example of a start or intermediate node in a graph — it can't end the run as it doesn't return End:
from dataclasses import dataclass
from pydantic_graph import BaseNode, GraphRunContext
@dataclass
class MyNode(BaseNode[MyState]): # (1)!
foo: int # (2)!
async def run(
self,
ctx: GraphRunContext[MyState], # (3)!
) -> AnotherNode: # (4)!
...
return AnotherNode()
- State in this example is
MyState(not shown), henceBaseNodeis parameterized withMyState. This node can't end the run, so theRunEndTgeneric parameter is omitted and defaults toNever. MyNodeis a dataclass and has a single fieldfoo, anint.- The
runmethod takes aGraphRunContextparameter, again parameterized with stateMyState. - The return type of the
runmethod isAnotherNode(not shown), this is used to determine the outgoing edges of the node.
We could extend MyNode to optionally end the run if foo is divisible by 5:
from dataclasses import dataclass
from pydantic_graph import BaseNode, End, GraphRunContext
@dataclass
class MyNode(BaseNode[MyState, None, int]): # (1)!
foo: int
async def run(
self,
ctx: GraphRunContext[MyState],
) -> AnotherNode | End[int]: # (2)!
if self.foo % 5 == 0:
return End(self.foo)
else:
return AnotherNode()
- We parameterize the node with the return type (
intin this case) as well as state. Because generic parameters are positional-only, we have to includeNoneas the second parameter representing deps. - The return type of the
runmethod is now a union ofAnotherNodeandEnd[int], this allows the node to end the run iffoois divisible by 5.
Graph
Graph — this is the execution graph itself, made up of a set of node classes (i.e., BaseNode subclasses).
Graph is generic in:
- state the state type of the graph,
StateT - deps the deps type of the graph,
DepsT - graph return type the return type of the graph run,
RunEndT
Here's an example of a simple graph:
from __future__ import annotations
from dataclasses import dataclass
from pydantic_graph import BaseNode, End, Graph, GraphRunContext
@dataclass
class DivisibleBy5(BaseNode[None, None, int]): # (1)!
foo: int
async def run(
self,
ctx: GraphRunContext,
) -> Increment | End[int]:
if self.foo % 5 == 0:
return End(self.foo)
else:
return Increment(self.foo)
@dataclass
class Increment(BaseNode): # (2)!
foo: int
async def run(self, ctx: GraphRunContext) -> DivisibleBy5:
return DivisibleBy5(self.foo + 1)
fives_graph = Graph(nodes=[DivisibleBy5, Increment]) # (3)!
result = fives_graph.run_sync(DivisibleBy5(4)) # (4)!
print(result.output)
#> 5
# the full history is quite verbose (see below), so we'll just print the summary
print([item.data_snapshot() for item in result.history])
#> [DivisibleBy5(foo=4), Increment(foo=4), DivisibleBy5(foo=5), End(data=5)]
- The
DivisibleBy5node is parameterized withNonefor the state param andNonefor the deps param as this graph doesn't use state or deps, andintas it can end the run. - The
Incrementnode doesn't returnEnd, so theRunEndTgeneric parameter is omitted, state can also be omitted as the graph doesn't use state. - The graph is created with a sequence of nodes.
- The graph is run synchronously with
run_sync. The initial node isDivisibleBy5(4). Because the graph doesn't use external state or deps, we don't passstateordeps.
(This example is complete, it can be run "as is" with Python 3.10+)
A mermaid diagram for this graph can be generated with the following code:
from graph_example import DivisibleBy5, fives_graph
fives_graph.mermaid_code(start_node=DivisibleBy5)
---
title: fives_graph
---
stateDiagram-v2
[*] --> DivisibleBy5
DivisibleBy5 --> Increment
DivisibleBy5 --> [*]
Increment --> DivisibleBy5
In order to visualize a graph within a jupyter-notebook, IPython.display needs to be used:
from graph_example import DivisibleBy5, fives_graph
from IPython.display import Image, display
display(Image(fives_graph.mermaid_image(start_node=DivisibleBy5)))
Stateful Graphs
The "state" concept in pydantic-graph provides an optional way to access and mutate an object (often a dataclass or Pydantic model) as nodes run in a graph. If you think of Graphs as a production line, then your state is the engine being passed along the line and built up by each node as the graph is run.
In the future, we intend to extend pydantic-graph to provide state persistence with the state recorded after each node is run, see #695.
Here's an example of a graph which represents a vending machine where the user may insert coins and select a product to purchase.
from __future__ import annotations
from dataclasses import dataclass
from rich.prompt import Prompt
from pydantic_graph import BaseNode, End, Graph, GraphRunContext
@dataclass
class MachineState: # (1)!
user_balance: float = 0.0
product: str | None = None
@dataclass
class InsertCoin(BaseNode[MachineState]): # (3)!
async def run(self, ctx: GraphRunContext[MachineState]) -> CoinsInserted: # (16)!
return CoinsInserted(float(Prompt.ask('Insert coins'))) # (4)!
@dataclass
class CoinsInserted(BaseNode[MachineState]):
amount: float # (5)!
async def run(
self, ctx: GraphRunContext[MachineState]
) -> SelectProduct | Purchase: # (17)!
ctx.state.user_balance += self.amount # (6)!
if ctx.state.product is not None: # (7)!
return Purchase(ctx.state.product)
else:
return SelectProduct()
@dataclass
class SelectProduct(BaseNode[MachineState]):
async def run(self, ctx: GraphRunContext[MachineState]) -> Purchase:
return Purchase(Prompt.ask('Select product'))
PRODUCT_PRICES = { # (2)!
'water': 1.25,
'soda': 1.50,
'crisps': 1.75,
'chocolate': 2.00,
}
@dataclass
class Purchase(BaseNode[MachineState, None, None]): # (18)!
product: str
async def run(
self, ctx: GraphRunContext[MachineState]
) -> End | InsertCoin | SelectProduct:
if price := PRODUCT_PRICES.get(self.product): # (8)!
ctx.state.product = self.product # (9)!
if ctx.state.user_balance >= price: # (10)!
ctx.state.user_balance -= price
return End(None)
else:
diff = price - ctx.state.user_balance
print(f'Not enough money for {self.product}, need {diff:0.2f} more')
#> Not enough money for crisps, need 0.75 more
return InsertCoin() # (11)!
else:
print(f'No such product: {self.product}, try again')
return SelectProduct() # (12)!
vending_machine_graph = Graph( # (13)!
nodes=[InsertCoin, CoinsInserted, SelectProduct, Purchase]
)
async def main():
state = MachineState() # (14)!
await vending_machine_graph.run(InsertCoin(), state=state) # (15)!
print(f'purchase successful item={state.product} change={state.user_balance:0.2f}')
#> purchase successful item=crisps change=0.25
- The state of the vending machine is defined as a dataclass with the user's balance and the product they've selected, if any.
- A dictionary of products mapped to prices.
- The
InsertCoinnode,BaseNodeis parameterized withMachineStateas that's the state used in this graph. - The
InsertCoinnode prompts the user to insert coins. We keep things simple by just entering a monetary amount as a float. Before you start thinking this is a toy too since it's using rich'sPrompt.askwithin nodes, see below for how control flow can be managed when nodes require external input. - The
CoinsInsertednode; again this is adataclasswith one fieldamount. - Update the user's balance with the amount inserted.
- If the user has already selected a product, go to
Purchase, otherwise go toSelectProduct. - In the
Purchasenode, look up the price of the product if the user entered a valid product. - If the user did enter a valid product, set the product in the state so we don't revisit
SelectProduct. - If the balance is enough to purchase the product, adjust the balance to reflect the purchase and return
Endto end the graph. We're not using the run return type, so we callEndwithNone. - If the balance is insufficient, go to
InsertCointo prompt the user to insert more coins. - If the product is invalid, go to
SelectProductto prompt the user to select a product again. - The graph is created by passing a list of nodes to
Graph. Order of nodes is not important, but it can affect how diagrams are displayed. - Initialize the state. This will be passed to the graph run and mutated as the graph runs.
- Run the graph with the initial state. Since the graph can be run from any node, we must pass the start node — in this case,
InsertCoin.Graph.runreturns aGraphRunResultthat provides the final data and a history of the run. - The return type of the node's
runmethod is important as it is used to determine the outgoing edges of the node. This information in turn is used to render mermaid diagrams and is enforced at runtime to detect misbehavior as soon as possible. - The return type of
CoinsInserted'srunmethod is a union, meaning multiple outgoing edges are possible. - Unlike other nodes,
Purchasecan end the run, so theRunEndTgeneric parameter must be set. In this case it'sNonesince the graph run return type isNone.
(This example is complete, it can be run "as is" with Python 3.10+ — you'll need to add asyncio.run(main()) to run main)
A mermaid diagram for this graph can be generated with the following code:
from vending_machine import InsertCoin, vending_machine_graph
vending_machine_graph.mermaid_code(start_node=InsertCoin)
The diagram generated by the above code is:
---
title: vending_machine_graph
---
stateDiagram-v2
[*] --> InsertCoin
InsertCoin --> CoinsInserted
CoinsInserted --> SelectProduct
CoinsInserted --> Purchase
SelectProduct --> Purchase
Purchase --> InsertCoin
Purchase --> SelectProduct
Purchase --> [*]
See below for more information on generating diagrams.
GenAI Example
So far we haven't shown an example of a Graph that actually uses PydanticAI or GenAI at all.
In this example, one agent generates a welcome email to a user and the other agent provides feedback on the email.
This graph has a very simple structure:
---
title: feedback_graph
---
stateDiagram-v2
[*] --> WriteEmail
WriteEmail --> Feedback
Feedback --> WriteEmail
Feedback --> [*]
from __future__ import annotations as _annotations
from dataclasses import dataclass, field
from pydantic import BaseModel, EmailStr
from pydantic_ai import Agent
from pydantic_ai.format_as_xml import format_as_xml
from pydantic_ai.messages import ModelMessage
from pydantic_graph import BaseNode, End, Graph, GraphRunContext
@dataclass
class User:
name: str
email: EmailStr
interests: list[str]
@dataclass
class Email:
subject: str
body: str
@dataclass
class State:
user: User
write_agent_messages: list[ModelMessage] = field(default_factory=list)
email_writer_agent = Agent(
'google-vertex:gemini-1.5-pro',
result_type=Email,
system_prompt='Write a welcome email to our tech blog.',
)
@dataclass
class WriteEmail(BaseNode[State]):
email_feedback: str | None = None
async def run(self, ctx: GraphRunContext[State]) -> Feedback:
if self.email_feedback:
prompt = (
f'Rewrite the email for the user:\n'
f'{format_as_xml(ctx.state.user)}\n'
f'Feedback: {self.email_feedback}'
)
else:
prompt = (
f'Write a welcome email for the user:\n'
f'{format_as_xml(ctx.state.user)}'
)
result = await email_writer_agent.run(
prompt,
message_history=ctx.state.write_agent_messages,
)
ctx.state.write_agent_messages += result.all_messages()
return Feedback(result.data)
class EmailRequiresWrite(BaseModel):
feedback: str
class EmailOk(BaseModel):
pass
feedback_agent = Agent[None, EmailRequiresWrite | EmailOk](
'openai:gpt-4o',
result_type=EmailRequiresWrite | EmailOk, # type: ignore
system_prompt=(
'Review the email and provide feedback, email must reference the users specific interests.'
),
)
@dataclass
class Feedback(BaseNode[State, None, Email]):
email: Email
async def run(
self,
ctx: GraphRunContext[State],
) -> WriteEmail | End[Email]:
prompt = format_as_xml({'user': ctx.state.user, 'email': self.email})
result = await feedback_agent.run(prompt)
if isinstance(result.data, EmailRequiresWrite):
return WriteEmail(email_feedback=result.data.feedback)
else:
return End(self.email)
async def main():
user = User(
name='John Doe',
email='john.joe@example.com',
interests=['Haskel', 'Lisp', 'Fortran'],
)
state = State(user)
feedback_graph = Graph(nodes=(WriteEmail, Feedback))
result = await feedback_graph.run(WriteEmail(), state=state)
print(result.output)
"""
Email(
subject='Welcome to our tech blog!',
body='Hello John, Welcome to our tech blog! ...',
)
"""
(This example is complete, it can be run "as is" with Python 3.10+ — you'll need to add asyncio.run(main()) to run main)
Custom Control Flow
In many real-world applications, Graphs cannot run uninterrupted from start to finish — they might require external input, or run over an extended period of time such that a single process cannot execute the entire graph run from start to finish without interruption.
In these scenarios the next method can be used to run the graph one node at a time.
In this example, an AI asks the user a question, the user provides an answer, the AI evaluates the answer and ends if the user got it right or asks another question if they got it wrong.
ai_q_and_a_graph.py — question_graph definition
from __future__ import annotations as _annotations
from dataclasses import dataclass, field
from pydantic_graph import BaseNode, End, Graph, GraphRunContext
from pydantic_ai import Agent
from pydantic_ai.format_as_xml import format_as_xml
from pydantic_ai.messages import ModelMessage
ask_agent = Agent('openai:gpt-4o', result_type=str)
@dataclass
class QuestionState:
question: str | None = None
ask_agent_messages: list[ModelMessage] = field(default_factory=list)
evaluate_agent_messages: list[ModelMessage] = field(default_factory=list)
@dataclass
class Ask(BaseNode[QuestionState]):
async def run(self, ctx: GraphRunContext[QuestionState]) -> Answer:
result = await ask_agent.run(
'Ask a simple question with a single correct answer.',
message_history=ctx.state.ask_agent_messages,
)
ctx.state.ask_agent_messages += result.all_messages()
ctx.state.question = result.data
return Answer(result.data)
@dataclass
class Answer(BaseNode[QuestionState]):
question: str
answer: str | None = None
async def run(self, ctx: GraphRunContext[QuestionState]) -> Evaluate:
assert self.answer is not None
return Evaluate(self.answer)
@dataclass
class EvaluationResult:
correct: bool
comment: str
evaluate_agent = Agent(
'openai:gpt-4o',
result_type=EvaluationResult,
system_prompt='Given a question and answer, evaluate if the answer is correct.',
)
@dataclass
class Evaluate(BaseNode[QuestionState]):
answer: str
async def run(
self,
ctx: GraphRunContext[QuestionState],
) -> End[str] | Reprimand:
assert ctx.state.question is not None
result = await evaluate_agent.run(
format_as_xml({'question': ctx.state.question, 'answer': self.answer}),
message_history=ctx.state.evaluate_agent_messages,
)
ctx.state.evaluate_agent_messages += result.all_messages()
if result.data.correct:
return End(result.data.comment)
else:
return Reprimand(result.data.comment)
@dataclass
class Reprimand(BaseNode[QuestionState]):
comment: str
async def run(self, ctx: GraphRunContext[QuestionState]) -> Ask:
print(f'Comment: {self.comment}')
ctx.state.question = None
return Ask()
question_graph = Graph(nodes=(Ask, Answer, Evaluate, Reprimand))
(This example is complete, it can be run "as is" with Python 3.10+)
from rich.prompt import Prompt
from pydantic_graph import End, HistoryStep
from ai_q_and_a_graph import Ask, question_graph, QuestionState, Answer
async def main():
state = QuestionState() # (1)!
node = Ask() # (2)!
history: list[HistoryStep[QuestionState]] = [] # (3)!
while True:
node = await question_graph.next(node, history, state=state) # (4)!
if isinstance(node, Answer):
node.answer = Prompt.ask(node.question) # (5)!
elif isinstance(node, End): # (6)!
print(f'Correct answer! {node.data}')
#> Correct answer! Well done, 1 + 1 = 2
print([e.data_snapshot() for e in history])
"""
[
Ask(),
Answer(question='What is the capital of France?', answer='Vichy'),
Evaluate(answer='Vichy'),
Reprimand(comment='Vichy is no longer the capital of France.'),
Ask(),
Answer(question='what is 1 + 1?', answer='2'),
Evaluate(answer='2'),
End(data='Well done, 1 + 1 = 2'),
]
"""
return
# otherwise just continue
- Create the state object which will be mutated by
next. - The start node is
Askbut will be updated bynextas the graph runs. - The history of the graph run is stored in a list of
HistoryStepobjects. Againnextwill update this list in place. - Run the graph one node at a time, updating the state, current node and history as the graph runs.
- If the current node is an
Answernode, prompt the user for an answer. - Since we're using
nextwe have to manually check for anEndand exit the loop if we get one.
(This example is complete, it can be run "as is" with Python 3.10+ — you'll need to add asyncio.run(main()) to run main)
A mermaid diagram for this graph can be generated with the following code:
from ai_q_and_a_graph import Ask, question_graph
question_graph.mermaid_code(start_node=Ask)
---
title: question_graph
---
stateDiagram-v2
[*] --> Ask
Ask --> Answer
Answer --> Evaluate
Evaluate --> Reprimand
Evaluate --> [*]
Reprimand --> Ask
You maybe have noticed that although this example transfers control flow out of the graph run, we're still using rich's Prompt.ask to get user input, with the process hanging while we wait for the user to enter a response. For an example of genuine out-of-process control flow, see the question graph example.
Iterating Over a Graph
Using Graph.iter for async for iteration
Sometimes you want direct control or insight into each node as the graph executes. The easiest way to do that is with the Graph.iter method, which returns a context manager that yields a GraphRun object. The GraphRun is an async-iterable over the nodes of your graph, allowing you to record or modify them as they execute.
Here's an example:
from __future__ import annotations as _annotations
from dataclasses import dataclass
from pydantic_graph import Graph, BaseNode, End, GraphRunContext
@dataclass
class CountDownState:
counter: int
@dataclass
class CountDown(BaseNode[CountDownState]):
async def run(self, ctx: GraphRunContext[CountDownState]) -> CountDown | End[int]:
if ctx.state.counter <= 0:
return End(ctx.state.counter)
ctx.state.counter -= 1
return CountDown()
count_down_graph = Graph(nodes=[CountDown])
async def main():
state = CountDownState(counter=3)
with count_down_graph.iter(CountDown(), state=state) as run: # (1)!
async for node in run: # (2)!
print('Node:', node)
#> Node: CountDown()
#> Node: CountDown()
#> Node: CountDown()
#> Node: End(data=0)
print('Final result:', run.result.output) # (3)!
#> Final result: 0
print('History snapshots:', [step.data_snapshot() for step in run.history])
"""
History snapshots:
[CountDown(), CountDown(), CountDown(), CountDown(), End(data=0)]
"""
Graph.iter(...)returns aGraphRun.- Here, we step through each node as it is executed.
- Once the graph returns an
End, the loop ends, andrun.final_resultbecomes aGraphRunResultcontaining the final outcome (0here).
Using GraphRun.next(node) manually
Alternatively, you can drive iteration manually with the GraphRun.next method, which allows you to pass in whichever node you want to run next. You can modify or selectively skip nodes this way.
Below is a contrived example that stops whenever the counter is at 2, ignoring any node runs beyond that:
from pydantic_graph import End
from count_down import CountDown, CountDownState, count_down_graph
async def main():
state = CountDownState(counter=5)
with count_down_graph.iter(CountDown(), state=state) as run:
node = run.next_node # (1)!
while not isinstance(node, End): # (2)!
print('Node:', node)
#> Node: CountDown()
#> Node: CountDown()
#> Node: CountDown()
#> Node: CountDown()
if state.counter == 2:
break # (3)!
node = await run.next(node) # (4)!
print(run.result) # (5)!
#> None
for step in run.history: # (6)!
print('History Step:', step.data_snapshot(), step.state)
#> History Step: CountDown() CountDownState(counter=4)
#> History Step: CountDown() CountDownState(counter=3)
#> History Step: CountDown() CountDownState(counter=2)
- We start by grabbing the first node that will be run in the agent's graph.
- The agent run is finished once an
Endnode has been produced; instances ofEndcannot be passed tonext. - If the user decides to stop early, we break out of the loop. The graph run won't have a real final result in that case (
run.final_resultremainsNone). - At each step, we call
await run.next(node)to run it and get the next node (or anEnd). - Because we did not continue the run until it finished, the
resultis not set. - The run's history is still populated with the steps we executed so far.
Dependency Injection
As with PydanticAI, pydantic-graph supports dependency injection via a generic parameter on Graph and BaseNode, and the GraphRunContext.deps field.
As an example of dependency injection, let's modify the DivisibleBy5 example above to use a ProcessPoolExecutor to run the compute load in a separate process (this is a contrived example, ProcessPoolExecutor wouldn't actually improve performance in this example):
from __future__ import annotations
import asyncio
from concurrent.futures import ProcessPoolExecutor
from dataclasses import dataclass
from pydantic_graph import BaseNode, End, Graph, GraphRunContext
@dataclass
class GraphDeps:
executor: ProcessPoolExecutor
@dataclass
class DivisibleBy5(BaseNode[None, GraphDeps, int]):
foo: int
async def run(
self,
ctx: GraphRunContext[None, GraphDeps],
) -> Increment | End[int]:
if self.foo % 5 == 0:
return End(self.foo)
else:
return Increment(self.foo)
@dataclass
class Increment(BaseNode[None, GraphDeps]):
foo: int
async def run(self, ctx: GraphRunContext[None, GraphDeps]) -> DivisibleBy5:
loop = asyncio.get_running_loop()
compute_result = await loop.run_in_executor(
ctx.deps.executor,
self.compute,
)
return DivisibleBy5(compute_result)
def compute(self) -> int:
return self.foo + 1
fives_graph = Graph(nodes=[DivisibleBy5, Increment])
async def main():
with ProcessPoolExecutor() as executor:
deps = GraphDeps(executor)
result = await fives_graph.run(DivisibleBy5(3), deps=deps)
print(result.output)
#> 5
# the full history is quite verbose (see below), so we'll just print the summary
print([item.data_snapshot() for item in result.history])
"""
[
DivisibleBy5(foo=3),
Increment(foo=3),
DivisibleBy5(foo=4),
Increment(foo=4),
DivisibleBy5(foo=5),
End(data=5),
]
"""
(This example is complete, it can be run "as is" with Python 3.10+ — you'll need to add asyncio.run(main()) to run main)
Mermaid Diagrams
Pydantic Graph can generate mermaid stateDiagram-v2 diagrams for graphs, as shown above.
These diagrams can be generated with:
Graph.mermaid_codeto generate the mermaid code for a graphGraph.mermaid_imageto generate an image of the graph using mermaid.inkGraph.mermaid_saveto generate an image of the graph using mermaid.ink and save it to a file
Beyond the diagrams shown above, you can also customize mermaid diagrams with the following options:
Edgeallows you to apply a label to an edgeBaseNode.docstring_notesandBaseNode.get_noteallows you to add notes to nodes- The
highlighted_nodesparameter allows you to highlight specific node(s) in the diagram
Putting that together, we can edit the last ai_q_and_a_graph.py example to:
- add labels to some edges
- add a note to the
Asknode - highlight the
Answernode - save the diagram as a
PNGimage to file
...
from typing import Annotated
from pydantic_graph import BaseNode, End, Graph, GraphRunContext, Edge
...
@dataclass
class Ask(BaseNode[QuestionState]):
"""Generate question using GPT-4o."""
docstring_notes = True
async def run(
self, ctx: GraphRunContext[QuestionState]
) -> Annotated[Answer, Edge(label='Ask the question')]:
...
...
@dataclass
class Evaluate(BaseNode[QuestionState]):
answer: str
async def run(
self,
ctx: GraphRunContext[QuestionState],
) -> Annotated[End[str], Edge(label='success')] | Reprimand:
...
...
question_graph.mermaid_save('image.png', highlighted_nodes=[Answer])
(This example is not complete and cannot be run directly)
This would generate an image that looks like this:
---
title: question_graph
---
stateDiagram-v2
Ask --> Answer: Ask the question
note right of Ask
Judge the answer.
Decide on next step.
end note
Answer --> Evaluate
Evaluate --> Reprimand
Evaluate --> [*]: success
Reprimand --> Ask
classDef highlighted fill:#fdff32
class Answer highlighted
Setting Direction of the State Diagram
You can specify the direction of the state diagram using one of the following values:
'TB': Top to bottom, the diagram flows vertically from top to bottom.'LR': Left to right, the diagram flows horizontally from left to right.'RL': Right to left, the diagram flows horizontally from right to left.'BT': Bottom to top, the diagram flows vertically from bottom to top.
Here is an example of how to do this using 'Left to Right' (LR) instead of the default 'Top to Bottom' (TB):
from vending_machine import InsertCoin, vending_machine_graph
vending_machine_graph.mermaid_code(start_node=InsertCoin, direction='LR')
---
title: vending_machine_graph
---
stateDiagram-v2
direction LR
[*] --> InsertCoin
InsertCoin --> CoinsInserted
CoinsInserted --> SelectProduct
CoinsInserted --> Purchase
SelectProduct --> Purchase
Purchase --> InsertCoin
Purchase --> SelectProduct
Purchase --> [*]